
// Initializes all monsters

#include <PA9.h>


/*
// Monster Variables
s32 mon1X = 650, mon1Y = 170;



//===Create monster objects===//
Enemy bg1(1,mon1X,mon1Y); 
//Enemy bg2(etc...);

void monsterInit()
{


	//========== slime ==========//
	
	PA_LoadSpritePal(0, //screen
					11, //palette number
					(void*)Slime_Pal); //palette name

	PA_CreateSprite(0, //screen
					40, //sprite number
					(void*)SlimeStrip64x2048_Sprite, //sprite name
					OBJ_SIZE_64X64, //sprite size
					1, //256 color mode
					11, //palette number
					mon1X, mon1Y); //x and y position
	PA_SetSpritePrio(0, 11, 1); //set sprite to background 
	PA_SetSpriteAnimFrame(0,40,3);
	
	
	


}

*/

